
COMMAND ANY ANY
AtLocation 21 (* Player is in Betty's bedroom *)
IsLocated 203  99 (* Diamond is in BLANK *)
Present 201 (* Ring is present *)
Present 202 (* Earrings is present *)
Present 204 (* Blouse is present *)
Present 205 (* Polish is present *)
Present 206 (* Necklace is present *)
Present 207 (* Lipstick is present *)
Present 208 (* Nails is present *)
Present 209 (* Razor is present *)
Present 233 (* Shoes is present *)
PrintMessage 57 (* You did it!  Good luck on your date! *)
PlusScore 30 (* Add 30 to score *)
EndGame (* End Game *)
DoneWithTurn
END_COMMAND

COMMAND DEBUG
ToggleFlag 0 (* Toggle Debugging Feature *)
DoneWithTurn
END_COMMAND

COMMAND BEND HANGER
NOUNPresent (* NOUN is present *)
SwapLocations 212 232 (* Swap hanger and hook *)
PrintMessage 30 (* The coat hanger is now a bent hook. *)
DoneWithTurn
END_COMMAND

COMMAND BEND HANGER
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND BEND HOOK
NOUNPresent (* NOUN is present *)
PrintMessage 32 (* The bent hook has been bent back into a coat hanger. *)
SwapLocations 212 232 (* Swap hanger and hook *)
DoneWithTurn
END_COMMAND

COMMAND BEND HOOK
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE HOLE
IsNoWhere 214 (* Key is in room Zero -- NoWhere *)
AtLocation 7 (* Player is in Foyer *)
PrintMessage 31 (* There is a key inside the small hole. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE HOLE
AtLocation 7 (* Player is in Foyer *)
PrintMessage 1 (* I see nothing odd about the  *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE LAVATORY
NOUNPresent (* NOUN is present *)
IsNoWhere 206 (* Necklace is in room Zero -- NoWhere *)
PutInCurrentRoom 206 (* Move Necklace to current room *)
PrintMessage 28 (* There is a diamond necklace here! *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE LAVATORY
NOUNPresent (* NOUN is present *)
PrintMessage 1 (* I see nothing odd about the  *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE LAVATORY
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE BED
AtLocation 8 (* Player is in Mary's bedroom *)
IsNoWhere 203 (* Diamond is in room Zero -- NoWhere *)
PutInCurrentRoom 203 (* Move Diamond to current room *)
PrintMessage 27 (* A diamond to your necklace was under the covers. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE BED
AtLocation 8 (* Player is in Mary's bedroom *)
PrintMessage 1 (* I see nothing odd about the  *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE BED
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE COSTUME
NOUNPresent (* NOUN is present *)
PrintMessage 26 (* There is a pocket in the costume. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE COSTUME
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE POCKET
Present 210 (* Costume is present *)
IsNoWhere 208 (* Nails is in room Zero -- NoWhere *)
GetIt 208 (* Move Nails to Player *)
PlusScore 10 (* Add 10 to score *)
PrintMessage 25 (* You got a set of fake nails from the pocket. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE POCKET
Present 210 (* Player is carrying Costume *)
PrintMessage 1 (* I see nothing odd about the  *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE POCKET
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE NECKLACE
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE NECKLACE
FlagON 6 (* Flag # 6 is ON *)
PrintMessage 1 (* I see nothing odd about the  *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE NECKLACE
PrintMessage 20 (* A diamond set is missing from the necklace. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE WINDOW
NOT AtLocation 23 (* Player is NOT in Rec room *)
PrintMessage 8 (* No. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE WINDOW
FlagON 8 (* Flag # 8 is ON *)
PrintMessage 50 (* It is open. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE WINDOW
PrintMessage 51 (* It is closed. *)
END_COMMAND

COMMAND EXAMINE ANTENNA
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE ANTENNA
IsNoWhere 201 (* Ring is in room Zero -- NoWhere *)
PutInCurrentRoom 201 (* Move Ring to current room *)
PrintMessage 17 (* There is a ring here that Danny put on the antenna. *)
SwapLocations 237  222 (* Swap locations of T.V. and TV *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE ANTENNA
PrintMessage 1 (* I see nothing odd about the  *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE DESK
AtLocation 2 (* Player is in Southwest basement *)
PrintMessage 1 (* I see nothing odd about the  *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE DESK
PrintMessage 3 (* I don't see any  *)
END_COMMAND

COMMAND EXAMINE ANY
PrintMessage 1 (* I see nothing odd about the  *)
DoneWithTurn
END_COMMAND

COMMAND YES ANY
PrintMessage 8 (* No. *)
DoneWithTurn
END_COMMAND

COMMAND NO ANY
PrintMessage 9 (* Yes. *)
DoneWithTurn
END_COMMAND

COMMAND FIX NECKLACE
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND FIX NECKLACE
FlagON 6 (* Flag # 6 is ON *)
PrintMessage 23 (* It doesn't need to be worked on. *)
DoneWithTurn
END_COMMAND

COMMAND FIX NECKLACE
Present 236 (* Player is carrying Pliers *)
Present 218 (* Player is carrying Glue *)
Present 203 (* Player is carrying Diamond *)
PrintMessage 22 (* Congratulations!  Maybe you should be a jeweler! *)
TurnFlagON 6 (* Turn Flag # 6 ON *)
SendToRoom 203  99 (* Move Diamond to BLANK *)
PlusScore 20 (* Add 20 to score *)
DoneWithTurn
END_COMMAND

COMMAND FIX NECKLACE
PrintMessage 21 (* You need something more to fix the necklace. *)
DoneWithTurn
END_COMMAND

COMMAND FIX ANY
PrintMessage 23 (* It doesn't need to be worked on. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN ICEBOX
AtLocation 13 (* Player is in Kitchen *)
NOT FlagON 1 (* Flag # 1 is NOT ON *)
IsLocated 218  0 (* Glue is in its starting room *)
PrintMessage 33 (* The icebox is now standing open. *)
TurnFlagON 1 (* Turn Flag # 1 ON *)
PutInCurrentRoom 218 (* Move Glue to current room *)
PrintMessage 29 (* A tube of glue falls out of the icebox onto the floor. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN ICEBOX
AtLocation 13 (* Player is in Kitchen *)
NOT FlagON 1 (* Flag # 1 is NOT ON *)
PrintMessage 33 (* The icebox is now standing open. *)
TurnFlagON 1 (* Turn Flag # 1 ON *)
DoneWithTurn
END_COMMAND

COMMAND OPEN ICEBOX
AtLocation 13 (* Player is in Kitchen *)
FlagON 1 (* Flag # 1 is ON *)
PrintMessage 34 (* It is already open. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN DOOR
AtLocation 3 (* Player is in North basement *)
NOT FlagON 2 (* Flag # 2 is NOT ON *)
PrintMessage 41 (* The door is now open. *)
TurnFlagON 2 (* Turn Flag # 2 ON *)
DoneWithTurn
END_COMMAND

COMMAND OPEN DOOR
AtLocation 3 (* Player is in North basement *)
FlagON 2 (* Flag # 2 is ON *)
PrintMessage 34 (* It is already open. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN CAR
AtLocation 17 (* Player is in Garage *)
NOT FlagON 3 (* Flag # 3 is NOT ON *)
PrintMessage 41 (* The door is now open. *)
TurnFlagON 3 (* Turn Flag # 3 ON *)
DoneWithTurn
END_COMMAND

COMMAND OPEN CAR
AtLocation 17 (* Player is in Garage *)
FlagON 3 (* Flag # 3 is ON *)
PrintMessage 34 (* It is already open. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN CAR
PrintMessage 4 (* You can't reach that from here. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN CHEST
NOUNPresent (* NOUN is present *)
FlagON 4 (* Flag # 4 is ON *)
NOT FlagON 5 (* Flag # 5 is NOT ON *)
IsNoWhere 236 (* Pliers is in room Zero -- NoWhere *)
SendToItem 236  235 (* Move Pliers to Chest *)
SendToItem 205  235 (* Move Polish to Chest *)
PlusScore 10 (* Add 10 to score *)
PrintMessage 48 (* It is now open. *)
PrintMessage 24 (* You took a pair of pliers and nail polish from the ches *)
TurnFlagON 5 (* Turn Flag # 5 ON *)
DoneWithTurn
END_COMMAND

COMMAND OPEN CHEST
NOUNPresent (* NOUN is present *)
FlagON 4 (* Flag # 4 is ON *)
NOT FlagON 5 (* Flag # 5 is NOT ON *)
TurnFlagON 5 (* Turn Flag # 5 ON *)
PrintMessage 48 (* It is now open. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN CHEST
NOUNPresent (* NOUN is present *)
NOT FlagON 4 (* Flag # 4 is NOT ON *)
PrintMessage 44 (* The chest is locked. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN CHEST
NOUNPresent (* NOUN is present *)
FlagON 4 (* Flag # 4 is ON *)
FlagON 5 (* Flag # 5 is ON *)
PrintMessage 34 (* It is already open. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN CHEST
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND OPEN CABINET
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND OPEN CABINET
FlagON 7 (* Flag # 7 is ON *)
PrintMessage 34 (* It is already open. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN CABINET
TurnFlagON 7 (* Turn Flag # 7 ON *)
PrintMessage 48 (* It is now open. *)
IsLocated 202  0 (* Earrings is in its starting room *)
PrintMessage 19 (* You found a pair of earrings. *)
PutInCurrentRoom 202 (* Move Earrings to current room *)
DoneWithTurn
END_COMMAND

COMMAND OPEN WINDOW
NOT AtLocation 23 (* Player is NOT in Rec room *)
PrintMessage 8 (* No. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN WINDOW
FlagON 8 (* Flag # 8 is ON *)
PrintMessage 34 (* It is already open. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN WINDOW
TurnFlagON 8 (* Turn Flag # 8 ON *)
PrintMessage 48 (* It is now open. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN DRAWER
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND OPEN DRAWER
FlagON 9 (* Flag # 9 is ON *)
PrintMessage 34 (* It is already open. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN DRAWER
IsNoWhere 238 (* Vampire Blood is in room Zero -- NoWhere *)
PrintMessage 48 (* It is now open. *)
PrintMessage 13 (* There was a tube of "Vampire Blood" here. *)
PutInCurrentRoom 238 (* Move Vampire Blood to current room *)
TurnFlagON 9 (* Turn Flag # 9 ON *)
DoneWithTurn
END_COMMAND

COMMAND OPEN DRAWER
PrintMessage 48 (* It is now open. *)
TurnFlagON 9 (* Turn Flag # 9 ON *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE ICEBOX
AtLocation 13 (* Player is in Kitchen *)
FlagON 1 (* Flag # 1 is ON *)
PrintMessage 35 (* The icebox is now closed. *)
TurnFlagOFF 1 (* Turn Flag # 1 OFF *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE ICEBOX
AtLocation 13 (* Player is in Kitchen *)
NOT FlagON 1 (* Flag # 1 is NOT ON *)
PrintMessage 36 (* It is already closed. *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE DOOR
AtLocation 3 (* Player is in North basement *)
FlagON 2 (* Flag # 2 is ON *)
PrintMessage 42 (* The door is now closed. *)
TurnFlagOFF 2 (* Turn Flag # 2 OFF *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE DOOR
AtLocation 3 (* Player is in North basement *)
NOT FlagON 2 (* Flag # 2 is NOT ON *)
PrintMessage 36 (* It is already closed. *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE DOOR
PrintMessage 4 (* You can't reach that from here. *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE CAR
AtLocation 17 (* Player is in Garage *)
FlagON 3 (* Flag # 3 is ON *)
PrintMessage 42 (* The door is now closed. *)
TurnFlagOFF 3 (* Turn Flag # 3 OFF *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE CAR
AtLocation 17 (* Player is in Garage *)
NOT FlagON 3 (* Flag # 3 is NOT ON *)
PrintMessage 36 (* It is already closed. *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE CAR
PrintMessage 4 (* You can't reach that from here. *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE CHEST
NOUNPresent (* NOUN is present *)
FlagON 5 (* Flag # 5 is ON *)
PrintMessage 49 (* It is now closed. *)
TurnFlagOFF 5 (* Turn Flag # 5 OFF *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE CHEST
NOUNPresent (* NOUN is present *)
NOT FlagON 5 (* Flag # 5 is NOT ON *)
PrintMessage 36 (* It is already closed. *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE CHEST
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE CABINET
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE CABINET
NOT FlagON 7 (* Flag # 7 is NOT ON *)
PrintMessage 36 (* It is already closed. *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE CABINET
TurnFlagOFF 7 (* Turn Flag # 7 OFF *)
PrintMessage 49 (* It is now closed. *)
InRoom 202 (* Earrings is in current Room *)
Destroy 202 (* Move Earrings to room Zero *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE WINDOW
NOT AtLocation 23 (* Player is NOT in Rec room *)
PrintMessage 8 (* No. *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE WINDOW
NOT FlagON 8 (* Flag # 8 is NOT ON *)
PrintMessage 36 (* It is already closed. *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE WINDOW
TurnFlagOFF 8 (* Turn Flag # 8 OFF *)
PrintMessage 49 (* It is now closed. *)
END_COMMAND

COMMAND CLOSE DRAWER
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE DRAWER
NOT FlagON 9 (* Flag # 9 is NOT ON *)
PrintMessage 36 (* It is already closed. *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE DRAWER
PrintMessage 49 (* It is now closed. *)
TurnFlagOFF 9 (* Turn Flag # 9 OFF *)
DoneWithTurn
END_COMMAND

COMMAND GO DOOR
AtLocation 3 (* Player is in North basement *)
FlagON 2 (* Flag # 2 is ON *)
GoToRoom 5 (* Move Player to Under the porch *)
DoneWithTurn
END_COMMAND

COMMAND GO DOOR
AtLocation 5 (* Player is in Under the porch *)
GoToRoom 3 (* Move Player to North basement *)
DoneWithTurn
END_COMMAND

COMMAND GO DOOR
AtLocation 3 (* Player is in North basement *)
PrintMessage 51 (* It is closed. *)
DoneWithTurn
END_COMMAND

COMMAND GO DOOR
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND GO CAR
AtLocation 17 (* Player is in Garage *)
FlagON 3 (* Flag # 3 is ON *)
GoToRoom 18 (* Move Player to Car *)
DoneWithTurn
END_COMMAND

COMMAND GO CAR
AtLocation 18 (* Player is in Car *)
PrintMessage 5 (* You are already there. *)
DoneWithTurn
END_COMMAND

COMMAND GO CAR
AtLocation 17 (* Player is in Garage *)
PrintMessage 51 (* It is closed. *)
DoneWithTurn
END_COMMAND

COMMAND GO CAR
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND GO WINDOW
NOT AtLocation 23 (* Player is NOT in Rec room *)
PrintMessage 8 (* No. *)
DoneWithTurn
END_COMMAND

COMMAND GO WINDOW
NOT FlagON 8 (* Flag # 8 is NOT ON *)
PrintMessage 51 (* It is closed. *)
DoneWithTurn
END_COMMAND

COMMAND GO WINDOW
GoToRoom 24 (* Move Player to Porch roof *)
DoneWithTurn
END_COMMAND

COMMAND UNLOCK CHEST
Present 235 (* Player is carrying Chest *)
IsCarrying 214 (* Player is carrying Key *)
NOT FlagON 4 (* Flag # 4 is NOT ON *)
PrintMessage 43 (* The chest is unlocked. *)
TurnFlagON 4 (* Turn Flag # 4 ON *)
DoneWithTurn
END_COMMAND

COMMAND UNLOCK CHEST
Present 235 (* Player is carrying Chest *)
FlagON 4 (* Flag # 4 is ON *)
PrintMessage 44 (* The chest is locked. *)
DoneWithTurn
END_COMMAND

COMMAND UNLOCK CHEST
Present 235 (* Player is carrying Chest *)
PrintMessage 46 (* You don't have the key. *)
DoneWithTurn
END_COMMAND

COMMAND UNLOCK CHEST
PrintMessage 6 (* You don't have the  *)
DoneWithTurn
END_COMMAND

COMMAND LOCK CHEST
NOUNPresent (* NOUN is present *)
FlagON 4 (* Flag # 4 is ON *)
IsCarrying 214 (* Player is carrying Key *)
PrintMessage 44 (* The chest is locked. *)
TurnFlagOFF 4 (* Turn Flag # 4 OFF *)
TurnFlagOFF 5 (* Turn Flag # 5 OFF *)
DoneWithTurn
END_COMMAND

COMMAND LOCK CHEST
NOUNPresent (* NOUN is present *)
PrintMessage 46 (* You don't have the key. *)
DoneWithTurn
END_COMMAND

COMMAND LOCK CHEST
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND GET PAPERS
NOUNPresent (* NOUN is present *)
PrintMessage 7 (* OK *)
GetIt 219 (* Move NOUN to  Player *)
IsLocated 207  0 (* Lipstick is in its starting room *)
PrintMessage 47 (* There was lipstick under the papers. *)
SendToRoom 207  5 (* Move Lipstick to Under the porch *)
DoneWithTurn
END_COMMAND

COMMAND GET KEY
NOUNPresent (* NOUN is present *)
PrintMessage 7 (* OK *)
GetIt 214 (* Move NOUN to Player *)
DoneWithTurn
END_COMMAND

COMMAND GET KEY
IsLocated 214  0 (* Key is in its starting room *)
AtLocation 7 (* Player is in Foyer *)
IsCarrying 232 (* Player is carrying Hook *)
PrintMessage 38 (* The key disappears in the hole and you hear it fall on  *)
SendNOUNToRoom 4 (* Move NOUN to Southeast basement *)
DoneWithTurn
END_COMMAND

COMMAND GET KEY
IsLocated 214  0 (* Key is in its starting room *)
AtLocation 7 (* Player is in Foyer *)
PrintMessage 4 (* You can't reach that from here. *)
DoneWithTurn
END_COMMAND

COMMAND GET KEY
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND CLIMB LADDER
NOT NOUNInRoom (* NOUN is NOT in current room *)
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND CLIMB LADDER
NOT AtLocation 24 (* Player is NOT in Porch roof *)
PrintMessage 18 (* It doesn't get you anywhere. *)
DoneWithTurn
END_COMMAND

COMMAND CLIMB LADDER
GoToRoom 26 (* Move Player to Roof *)
DoneWithTurn
END_COMMAND

COMMAND JUMP ANY
AtLocation 24 (* Player is in Porch roof *)
PrintMessage 16 (* Wheeeeooooo! *)
GoToRoom 6 (* Move Player to Front porch *)
DoneWithTurn
END_COMMAND

COMMAND JUMP ANY
NOT AtLocation 26 (* Player is NOT in Roof *)
PrintMessage 16 (* Wheeeeooooo! *)
DoneWithTurn
END_COMMAND

COMMAND JUMP ANY
PrintMessage 16 (* Wheeeeooooo! *)
Delay 1 (* Wait 1 seconds *)
PrintMessage 15 (* ....WHOMP!  You hit the porch with a thud.  Your face l *)
MinusScore 50 (* Subtract 50 from score *)
GoToRoom 6 (* Move Player to Front porch *)
END_COMMAND

COMMAND EAT FOOD
NOUNPresent (* NOUN is present *)
PrintMessage 52 (* Yummy!  Dried up pizza! *)
DestroyNOUN (* Move NOUN to Room Zero*)
DoneWithTurn
END_COMMAND

COMMAND EAT FOOD
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND EAT ANY
PrintMessage 12 (* Don't be ridiculous! *)
DoneWithTurn
END_COMMAND

COMMAND DRINK WINE
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND DRINK WINE
PrintMessage 53 (* You fool, you know you can't hold your liquor.  Especia *)
MinusScore 30 (* Subtract 30 from score *)
EndGame (* End Game *)
DoneWithTurn
END_COMMAND

COMMAND DRINK WATER
NOUNPresent (* NOUN is present *)
PrintMessage 10 (* Glug! *)
SendNOUNToItem 239 (* Send NOUN to location of Glass *)
PutInCurrentRoom 239 (* Now, move Glass to current room *)
DoneWithTurn
END_COMMAND

COMMAND DRINK WATER
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

COMMAND DRINK ANY
PrintMessage 12 (* Don't be ridiculous! *)
DoneWithTurn
END_COMMAND

COMMAND DRIVE CAR
NOT AtLocation 18 (* Player is NOT in Car *)
PrintMessage 55 (* You aren't in the CAR. *)
DoneWithTurn
END_COMMAND

COMMAND DRIVE CAR
PrintMessage 54 (* You start up the engine, drive to Phoenix, and wind up  *)
DoneWithTurn
END_COMMAND

COMMAND DRIVE ANY
PrintMessage 12 (* Don't be ridiculous! *)
END_COMMAND

COMMAND READ MESSAGE
NOUNPresent (* NOUN is present *)
PrintMessage 56 (* The message says: COME BACK HERE WITH ALL YOUR GOODIES *)
DoneWithTurn
END_COMMAND

COMMAND READ MESSAGE
PrintMessage 3 (* I don't see any  *)
DoneWithTurn
END_COMMAND

